BAY AREA OLD SCHOOL
MAGIC: THE GATHERING

BAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERING

BAY AREA OLD SCHOOL
MAGIC: THE GATHERING

BAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERING
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    • 93/94 Deck Rules
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    • Mono-Green in the Woods
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    • Home
    • Rules
      • 93/94 Deck Rules
      • Old School Singleton
      • Revised 40 for Ballers
      • Old School EDH Deck Rules
      • Old School 95
      • Old School Type 1.5
      • Old School 7-11
      • Mono-Green in the Woods
    • Events
    • Photos
    • YouTube
    • Contact
  • Home
  • Rules
    • 93/94 Deck Rules
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH Deck Rules
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
  • Events
  • Photos
  • YouTube
  • Contact

Old School 7-11

7-11 is a fast-paced format, designed to provide unique gameplay during the inevitable downtime during a traditional Magic tournament. Even if you are the only one with a set of 7 decks built, you can just hand one at random to a friend between rounds and play a quick, 5-minute game.


Old School 7-11 follows the Pacific Old School Rules with the following exceptions:


Deck Construction

Players build 7 unified singleton decks of 11 cards each. Unified singleton means that, if you shuffled all 7 of your decks together, the resulting 77 card deck would have no duplicates except basic lands.


There are no sideboards in Old School 7-11 and the only cards banned are the ante cards.


Gameplay

A match of 7-11 consists of 7 games. At the beginning of each game in a match of 7-11, each player randomly chooses a deck they have not yet played. 


There are no mulligans in a game of 7-11.


A player who attempts to draw a card from a library with no cards in it does not lose the game.


If a game cannot be won by either player, it is a draw. After 7 games, if the score is tied, the recommended tie-breaker is to shuffle all 77 cards together and play games until a winner is declared.


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