BAY AREA OLD SCHOOL
MAGIC & SORCERY

BAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERY
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Old School MTG
  • Old School 93/94
  • Old School Singleton
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  • Old School EDH
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  • Mono-Green in the Woods
  • The Dark Ritual
  • Two-Headed Giant 2PAC
  • Urza's Inferno
Sorcery TCG
  • Sorcery TCG
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BAY AREA OLD SCHOOL
MAGIC & SORCERY

BAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERY
Home
Old School MTG
  • Old School 93/94
  • Old School Singleton
  • Revised 40 for Ballers
  • Old School EDH
  • Old School 95
  • Old School Type 1.5
  • Old School 7-11
  • Mono-Green in the Woods
  • The Dark Ritual
  • Two-Headed Giant 2PAC
  • Urza's Inferno
Sorcery TCG
  • Sorcery TCG
  • Sorcery Constructed
  • Sorcery Booster Draft
  • Two-Headed Dragon
Events
Photos
YouTube
Contact
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  • Home
  • Old School MTG
    • Old School 93/94
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
    • The Dark Ritual
    • Two-Headed Giant 2PAC
    • Urza's Inferno
  • Sorcery TCG
    • Sorcery TCG
    • Sorcery Constructed
    • Sorcery Booster Draft
    • Two-Headed Dragon
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  • Home
  • Old School MTG
    • Old School 93/94
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
    • The Dark Ritual
    • Two-Headed Giant 2PAC
    • Urza's Inferno
  • Sorcery TCG
    • Sorcery TCG
    • Sorcery Constructed
    • Sorcery Booster Draft
    • Two-Headed Dragon
  • Events
  • Photos
  • YouTube
  • Contact

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Two-Headed Giant 2PAC

Two-Headed Giant 2PAC follows the Pacific Old School rules with the following exceptions:


Deck Construction

With the exception of basic lands, a player’s deck may not contain more than 2 of any individual unrestricted card counted by its English card title equivalent. 


Black Lotus and Chaos Orb are unrestricted (so you can play 2 of each). If you choose to play a 2nd copy of either of card, the 2nd copy can be a "tasteful" proxy (be reasonable).


There are no sideboards.


Gameplay

Matches consist of a single game and are played in teams of 2 vs 2. Teams are generated randomly each round based on individual win/loss record from prior rounds. Each teammate brings their own legal 60-card deck. 


Official Wizards 2HG rules will be used, but here is a summary of some key differences:


  • Each two-player team shares a 30-point life total and takes their turn simultaneously.
  • If a team has 15 or more poison counters, that team loses the game.
  • With the exception of life total and poison counters, a team's resources (cards in hand, mana, etc.) are not shared. 
  • The first mulligan a player takes doesn’t count toward the number of cards that player will put on the bottom of their library. Subsequent mulligans are counted toward that number as normal.
  • Any reference to "you" on a card only applies to the individual controller of that card.
  • Effects that read "each opponent" or "each player" affect each team member separately.
  • Players can block any creature(s) that are attacking them or their teammate.
  • The team that goes first skips their first draw step.
  • If an effect gives a player an extra turn, phase, or step, that player's team takes the extra turn, phase, or step. The same is true if a turn, phase, or step is skipped.
  • If an effect causes a player to control another player, the first player controls the affected player's team.


  • Guarding
  • Orbing
  • Friends of the Club

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