BAY AREA OLD SCHOOL
MAGIC & SORCERY

BAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERY
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Old School MTG
  • Old School 93/94
  • Old School Singleton
  • Revised 40 for Ballers
  • Old School EDH
  • Old School 95
  • Old School Type 1.5
  • Old School 7-11
  • Mono-Green in the Woods
  • The Dark Ritual
  • Two-Headed Giant 2PAC
  • Urza's Inferno
Sorcery TCG
  • Sorcery TCG
  • Sorcery Constructed
  • Sorcery Booster Draft
  • Two-Headed Dragon
Events
Photos
YouTube
Contact

BAY AREA OLD SCHOOL
MAGIC & SORCERY

BAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERYBAY AREA OLD SCHOOL MAGIC & SORCERY
Home
Old School MTG
  • Old School 93/94
  • Old School Singleton
  • Revised 40 for Ballers
  • Old School EDH
  • Old School 95
  • Old School Type 1.5
  • Old School 7-11
  • Mono-Green in the Woods
  • The Dark Ritual
  • Two-Headed Giant 2PAC
  • Urza's Inferno
Sorcery TCG
  • Sorcery TCG
  • Sorcery Constructed
  • Sorcery Booster Draft
  • Two-Headed Dragon
Events
Photos
YouTube
Contact
More
  • Home
  • Old School MTG
    • Old School 93/94
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
    • The Dark Ritual
    • Two-Headed Giant 2PAC
    • Urza's Inferno
  • Sorcery TCG
    • Sorcery TCG
    • Sorcery Constructed
    • Sorcery Booster Draft
    • Two-Headed Dragon
  • Events
  • Photos
  • YouTube
  • Contact
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  • Home
  • Old School MTG
    • Old School 93/94
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
    • The Dark Ritual
    • Two-Headed Giant 2PAC
    • Urza's Inferno
  • Sorcery TCG
    • Sorcery TCG
    • Sorcery Constructed
    • Sorcery Booster Draft
    • Two-Headed Dragon
  • Events
  • Photos
  • YouTube
  • Contact

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Sorcery TCG - Booster Draft

Rules

We'll use these two resources for all rulings. Anything that isn't clear after referencing these will be decided by the head judge.


  • Sorcery Rulebook
  • Comprehensive Rulebook Clarifications


Drafting

This is just like Magic, but for clarity:


Players sit around a table in a circle. Each player then opens a 15-card booster pack and picks a single card without showing the other players. Each player then passes the remaining cards to the left, and continues drafting from the new cards they get from the player on their right. This continues until all of the cards in those packs have been distributed (drafted). Then each player opens a second pack, but this time, pass the pack to the right. After all those cards are drafted, you do the same with the third pack, passing to the left again. At the end, each player will have 45 cards.


Deck Construction

Your Spellbook must be at least 25 cards and your Atlas must be at least 12 cards. There are no limits on the number of copies of a card you may play in your decks (e.g. if you draft more than one copy of the same Unique, you can play both).


All players may add any number of additional Ordinary sites to their Atlas. In addition, all players may use one copy of the Sorcerer Avatar. These should be provided by the tournament organizer, but you are also welcome to use your own.


Gameplay

Matches consist of a single, 40-minute game with no sideboarding.


A note on mulligans: Player 1 decides to mulligan before Player 2.


  • Guarding
  • Orbing
  • Friends of the Club

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