BAY AREA OLD SCHOOL
MAGIC: THE GATHERING

BAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERING

BAY AREA OLD SCHOOL
MAGIC: THE GATHERING

BAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERINGBAY AREA OLD SCHOOL MAGIC: THE GATHERING
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    • 93/94 Deck Rules
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH Deck Rules
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
  • Events
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    • Home
    • Rules
      • 93/94 Deck Rules
      • Old School Singleton
      • Revised 40 for Ballers
      • Old School EDH Deck Rules
      • Old School 95
      • Old School Type 1.5
      • Old School 7-11
      • Mono-Green in the Woods
    • Events
    • Photos
    • YouTube
    • Contact
  • Home
  • Rules
    • 93/94 Deck Rules
    • Old School Singleton
    • Revised 40 for Ballers
    • Old School EDH Deck Rules
    • Old School 95
    • Old School Type 1.5
    • Old School 7-11
    • Mono-Green in the Woods
  • Events
  • Photos
  • YouTube
  • Contact

Old School 95

The Beasts of the Bay follow the Eternal Central Old School 95 deck construction and play rules.  

However, in tournaments hosted by the Beasts of the Bay, Necropotence is Restricted.


Otherwise all the rules are the same as Eternal Central, thus the Old School 95 Restricted list for Beasts of the Bay events includes the following: 


• Ancestral Recall
• Balance
• Black Lotus
• Braingeyser
• Chaos Orb
• Channel
• Demonic Consultation
• Demonic Tutor
• Library of Alexandria
• Mana Crypt
• Mana Drain
• Mind Twist
• Mox Emerald
• Mox Jet
• Mox Pearl
• Mox Ruby
• Mox Sapphire

• Necropotence
• Recall
• Regrowth
• Sol Ring
• Time Vault
• Time Walk
• Timetwister
• Wheel of Fortune 


Note that the Beasts of the Bay follow the same card errata as Eternal Central.  Also note that, under PAC and EC rules, the controller of a dexterity card may rearrange any number of creatures/permanents on the battlefield before flipping it.


  • Guarding
  • Orbing
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